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Mont Saint Michel - filming location in Poland

SCENE 01 / VOLUMETRIC CAPTURE

Volumetric Capture

3D video recording for immersive experiences.

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Here is how this works in practice. Volumetric capture records three-dimensional performances using arrays of synchronized cameras, creating digital assets that can be viewed from any angle. This technology produces photorealistic 3D content for virtual reality, augmented reality, game engines, and interactive media applications.

Here is the short of it. We connect you with volumetric capture studios and tech teams set to recording high-fidelity 3D performances. Our team sets up stage booking, calibration, and data processing pipelines to deliver volumetric assets that integrate seamlessly into your project's post-prod and distribution workflow.

Capabilities

Volumetric Services

Capture real performances as viewable 3D video from any angle.

01

Capture Systems

  • Multi-camera arrays
  • Depth sensors
  • Synchronized capture
  • High-resolution
  • Full 360° coverage

Complete Volume

02

Performance

  • Actor capture
  • Full body motion
  • Facial detail
  • Costume capture
  • Multi-person scenes

Human Performance

03

Processing

  • 3D reconstruction
  • Mesh generation
  • Texture mapping
  • Format conversion
  • Quality optimization

Full Pipeline

04

Applications

  • VR experiences
  • AR content
  • Holographic displays
  • Game cinematics
  • Interactive media

Immersive Content

True 3D Video

Capabilities

360°
Capture
3D
Video
Multi-Cam
Arrays
Real-Time
Preview

Our Process

1

Pre-Production

Planning capture needs, wardrobe considerations, and tech setup.

2

Capture Session

Recording performances in the volumetric stage with synchronized cameras.

3

Processing

Converting raw capture data into 3D video assets through reconstruction.

4

Delivery

Optimizing and delivering volumetric content in needed formats.

On Location

Volumetric capture in Poland creates free-viewpoint 3D recordings of performers for VR, AR, and games, supported by the country's strong real-time-graphics sector and studio infrastructure in Warsaw.

Here is how this works in practice. We give volumetric capture services in Poland, recording performers from each angle with synchronised camera arrays to produce three-dimensional digital assets that can be viewed from any perspective. Volumetric capture sits at the meeting point of film, games, and immersive media — the captured performance becomes a true 3D object that can be placed inside a VR experience, an AR application, or a game engine.

Here is the short of it. This depends on real-time-graphics expertise, an area where Poland is exceptionally strong: the country's worldwide recognised games industry, led by CD Projekt Red, and its Oscar-nominated visual-effects house Platige Image in Warsaw, supply the tech artists and pipeline engineers volumetric work needs. Our teams set up capture-stage access, multi-camera synchronisation, lighting for 360-degree consistency, and the processing pipeline that turns raw captures into clean, usable volumetric assets.

Here is the breakdown. Volumetric capture production in Poland gains from the 30% cash rebates administered by the Polish Film Institute (PISF) where the work meets the eligibility criteria, covering qualifying studio, crew, and post-prod costs. The convergence of Poland's film, games, and animation sectors makes the country a genuinely capable base for volumetric and immersive-media work. We set up studio and stage access through Film Commission Poland and advise on contracting local volumetric pros and real-time-graphics teams. For global shoots we advise on work permits for visiting tech staff, the złoty, and 23% VAT.

With Poland in the EU and Schengen, capture gear and staff move freely across borders, and our team manages the volumetric pipeline from on-stage capture through to the delivered 3D asset.

FAQ

Frequently Asked Questions

What is volumetric capture?

Volumetric capture records a performance from all angles at once using dozens of synchronized cameras. This creates true 3D video that can be viewed from any angle—not just a flat 2D recording.

How is it different from motion capture?

Motion capture records movement data applied to CG characters. Volumetric capture records the actual look of performers—their faces, costumes, and movements—as viewable 3D video, no CG characters needed.

What are common applications?

Volumetric video is used for VR/AR experiences, holographic displays, immersive documentaries, music performances, game cinematics, and anywhere viewers want to move around and through recorded scenes.

What are the wardrobe considerations?

Certain patterns and materials can challenge volumetric reconstruction. We advise on costume choices during pre-production—mostly solid colors and matte fabrics work best, though modern systems handle more variety.

What formats can you deliver?

We can deliver volumetric content in many formats including point clouds, mesh sequences, and compressed volumetric video formats. Delivery format depends on your target platform and playback needs.

Where are volumetric stages in Poland?

Poland has access to volumetric capture facilities through partnerships with Central European studios. We set up stage access, tech crews, and all aspects of volumetric production.

Productions in Poland that need this often pair it with AR Production, Multi-Camera Setups, and Virtual Production for full coverage. Most projects also draw on Multi-Camera Shoots and Post-Production Audio.

On Set

Need Volumetric Capture?

Tell us about your immersive project and we'll capture it in 3D.